Neo Geo AES game | Super Side Kicks 2 | Japanese version | CIB
Complete with box and manual, region free, used, very good condition.
Out of stock
Published in 1994 (Japanese title: Tokuten Ou 2 – Real Fight Football), the sequel corrected most of the flaws in the original’s design, including the ability to switch players’ control during the game, a smaller goal, and no more long shots taken (in Super Sidekicks 1 the simple long shot was sometimes too long, leading into a throw-in situation). It increased the number of teams to 48 and divided them into 6 geographical “regions” (new teams underlined):
Europe A: Italy, England, Spain, Holland, Switzerland, Norway, Turkey, Ireland
Europe B: Germany, France, Bulgaria, Sweden, Russia, Greece, Belgium, Romania
Americas/Oceania: United States, Mexico, Canada, Australia, New Zealand, Costa Rica, El Salvador, Honduras
Asia: South Korea, Japan, Saudi Arabia, Taiwan (as Republic of China), China, Iran, Hong Kong, United Arab Emirates
South America: Brazil, Argentina, Paraguay, Colombia, Bolivia, Uruguay, Peru, Ecuador
Africa: Cameroon, Morocco, Nigeria, Egypt, South Africa, Côte d’Ivoire, Guinea, Zambia
Upon starting the game, the player goes into a “Regional Qualifying Round Final” against another team from the same region. After beating it, the player’s team goes into the World (Cup) Tournament, in which they are grouped with three other countries in a round-robin. After winning against all of them, the team enters an elimination tournament: the quarterfinals, semifinals, and the final for the World Cup. This type of tournament thus is more reminiscent of the real-life World Cup. If a match ends in a draw, the player has the option of replaying a full game, going to the penalty kick tiebreaker, or playing a sudden death (golden goal) game (the golden goal feature was not present in the original Super Sidekicks); however, the arcade version requires an extra credit for these options.
All subsequent Super Sidekicks games followed the same design and gameplay as Super Sidekicks 2.
Electronic Gaming Monthly gave the game an 8 out of 10, applauding its control, intense action, sound effects, and overall arcade game quality. They later ranked it number 38 in the 1995 EGM Hot 50.